Communication is vital to surviving on realism play, even on the default difficulty setting play with a bot, and you’re not going to make it. During realism play, even though the difficulty can still be set the same, the game becomes more challenging due to the fact that players must constantly be aware of other players due to the fact that objects and players don’t glow, the witch does kill you if you startle her, common infected are only critically damaged by headshots, and there are no respawns. During normal play, objects and players glow, the witch doesn’t kill you instantly if you startle her, common infected aren’t only critically damaged by headshots, and players respawn during chapters. There are two different “ways” to play Left 4 Dead: normally, or realistically. Marathon-type levels would give the more hardcore L4D-lovers a chance to test their endurance. What if, instead of 50 minute campaigns featuring multiple chapters, there was one level with no safehouses or save points at all? What if it took over an hour and a half to get through it? What if only the best players even have a chance to make it to the end unscathed? Campaigns such as these might turn off some, but after playing plenty of levels that last no more than an hour, I would love to have a bigger challenge thrown at me. I wonder what would happen if Valve took this mechanic a step further. Even when the levels open up, like in Swamp Fever, you don’t get lost due to the outstanding construction of each campaign. It’s astounding how you can navigate a boxed in map that is basically pushing you from checkpoint to checkpoint and never once feel boxed in. The Left 4 Dead franchise has some of the best level design around. Related: Watch The Dota 2 International Championships on ESPN If bots only healed with permission from actual players, a lot of frustration would disappear. I hate it when a bot decides the best time to use a medkit is in the middle of a horde when the most injured player is only in the yellow and has just taken pills. Furthermore, I wish bots would only heal themselves (or others) upon command. What if bots had the ability to pick up projectiles and give them to players upon request? Sure, I would never trust a bot to actually use a throwable object like a pipe bomb or bile on their own, but if the bot could act like a pack mule by carrying such items around for me, that’d be great. I think bots have more potential than the franchise presents. It’s equally as awesome that bots can’t use throwable items and are pretty much just used as bait for most campaign runs. Nothing is more infuriating than playing with two other players and a bot decides to heal when its health is full and takes the last medkit when no one is looking. What about sharing ammo, trading weapons on the fly, or giving away medkits? You may be thinking that such additions would be unnecessary, but after extended play of L4D2, I can tell you my team would love nothing more than this.Īh, bots. But what if he had the ability to give his molotov to another player? This would have alleviated the team’s frustration, and giving away items is realistic and fun to boot! But it goes farther than that. For instance, we’ve all been at that moment when we’re playing with a new guy and he’s got the only molotov and a tank is coming. I think one of the biggest improvements to the series could be the addition of more co-op abilities. Almost every FPS nowadays features iron sights why should a game that allows players to kill thousands of zombies an hour be any different? Adding iron sights to the game would add a bit more complexity to the arcade-like game and give players a better feeling of control overall. Sure, you could argue that the protagonists of the game aren’t gun savvy enough to know how to properly use iron sights, but if that were true, Zoey wouldn’t be running around with an autoshotty with explosive shells like it’s nobody’s business. However, I think the simple addition of iron sights could change all this. The games are loved for their cooperative edge to the zombie franchise, not their outstanding gameplay. It’s not likely Valve will ever make a sequel to this game, but if they do, here’s what I’d want in it.įor fans of L4D and L4D2, it’s no secret that the series isn’t known for its stellar gunplay. However, it’s been nearly four years since its release, and the game’s mechanics are starting to show their age. It features zombies, funny dialogue, excellent replay value, and the best co-op play I’ve ever experienced in a game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |